public interface IVector extends XY
Vector
.Modifier and Type | Method and Description |
---|---|
Vector |
add(float x,
float y)
Adds a vector to this one.
|
Vector |
add(float x,
float y,
Vector result)
Adds a vector to this one and stores the result in the object provided.
|
Vector |
add(IVector other)
Adds a vector to this one.
|
Vector |
add(IVector other,
Vector result)
Adds a vector to this one, storing the result in the object provided.
|
Vector |
addScaled(IVector other,
float v)
Adds a scaled vector to this one.
|
Vector |
addScaled(IVector other,
float v,
Vector result)
Adds a scaled vector to this one and stores the result in the supplied vector.
|
float |
angle()
Returns the angle of this vector.
|
float |
angleBetween(IVector other)
Returns the angle between this vector and the specified other vector.
|
Vector |
clone()
Returns a mutable copy of this vector.
|
Vector |
cross(IVector other)
Computes the cross product of this and the specified other vector.
|
Vector |
cross(IVector other,
Vector result)
Computes the cross product of this and the specified other vector, placing the result in
the object supplied.
|
float |
distance(IVector other)
Returns the distance from this vector to the specified other vector.
|
float |
distanceSq(IVector other)
Returns the squared distance from this vector to the specified other.
|
float |
dot(IVector other)
Computes and returns the dot product of this and the specified other vector.
|
boolean |
isZero()
Returns true if this vector has zero magnitude.
|
float |
length()
Returns the length (magnitude) of this vector.
|
float |
lengthSq()
Returns the squared length of this vector.
|
Vector |
lerp(IVector other,
float t)
Linearly interpolates between this and the specified other vector by the supplied amount.
|
Vector |
lerp(IVector other,
float t,
Vector result)
Linearly interpolates between this and the supplied other vector by the supplied amount,
storing the result in the supplied object.
|
Vector |
negate()
Negates this vector.
|
Vector |
negate(Vector result)
Negates this vector, storing the result in the supplied object.
|
Vector |
normalize()
Normalizes this vector.
|
Vector |
normalize(Vector result)
Normalizes this vector, storing the result in the object supplied.
|
Vector |
rotate(float angle)
Rotates this vector by the specified angle.
|
Vector |
rotate(float angle,
Vector result)
Rotates this vector by the specified angle, storing the result in the vector provided.
|
Vector |
rotateAndAdd(float angle,
IVector add,
Vector result)
Rotates this vector by the specified angle and adds another vector to it, placing the
result in the object provided.
|
Vector |
rotateScaleAndAdd(float angle,
float scale,
IVector add,
Vector result)
Rotates this vector by the specified angle, applies a uniform scale, and adds another
vector to it, placing the result in the object provided.
|
Vector |
scale(float v)
Scales this vector uniformly by the specified magnitude.
|
Vector |
scale(float v,
Vector result)
Scales this vector uniformly by the specified magnitude, and places the result in the
supplied object.
|
Vector |
scale(IVector other)
Scales this vector's x and y components independently by the x and y components of the
supplied vector.
|
Vector |
scale(IVector other,
Vector result)
Scales this vector's x and y components independently by the x and y components of the
supplied vector, and stores the result in the object provided.
|
Vector |
subtract(float x,
float y)
Subtracts a vector from this one.
|
Vector |
subtract(float x,
float y,
Vector result)
Subtracts a vector from this one and places the result in the supplied object.
|
Vector |
subtract(IVector other)
Subtracts a vector from this one.
|
Vector |
subtract(IVector other,
Vector result)
Subtracts a vector from this one and places the result in the supplied object.
|
float dot(IVector other)
Vector cross(IVector other)
Vector cross(IVector other, Vector result)
Vector negate()
Vector negate(Vector result)
Vector normalize()
Vector normalize(Vector result)
float length()
float lengthSq()
boolean isZero()
float distance(IVector other)
float distanceSq(IVector other)
float angle()
float angleBetween(IVector other)
Vector scale(float v)
Vector scale(float v, Vector result)
Vector scale(IVector other)
Vector scale(IVector other, Vector result)
Vector add(IVector other)
Vector add(IVector other, Vector result)
Vector add(float x, float y)
Vector add(float x, float y, Vector result)
Vector addScaled(IVector other, float v)
Vector addScaled(IVector other, float v, Vector result)
Vector subtract(IVector other)
Vector subtract(IVector other, Vector result)
Vector subtract(float x, float y)
Vector subtract(float x, float y, Vector result)
Vector rotate(float angle)
Vector rotate(float angle, Vector result)
Vector rotateAndAdd(float angle, IVector add, Vector result)
Vector rotateScaleAndAdd(float angle, float scale, IVector add, Vector result)
Vector lerp(IVector other, float t)
Vector lerp(IVector other, float t, Vector result)
Vector clone()
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